Initial commit
This commit is contained in:
297
app/plugins/dnd/models/characters.php
Normal file
297
app/plugins/dnd/models/characters.php
Normal file
@ -0,0 +1,297 @@
|
||||
<?php
|
||||
/**
|
||||
* app/plugins/dnd/models/characters.php
|
||||
*
|
||||
* This class is used for the manipulation of the dnd_characters database table.
|
||||
*
|
||||
* @package TTE Dungeons & Dragons
|
||||
* @version 3.0
|
||||
* @author Joey Kimsey <Joey@tabletopelite.com>
|
||||
* @link https://TableTopElite.com
|
||||
*/
|
||||
namespace TheTempusProject\Models;
|
||||
|
||||
use TheTempusProject\Bedrock\Classes\Config;
|
||||
use TheTempusProject\Bedrock\Functions\Check;
|
||||
use TheTempusProject\Bedrock\Functions\Date;
|
||||
use TheTempusProject\Canary\Canary as Debug;
|
||||
use TheTempusProject\Classes\DatabaseModel;
|
||||
use TheTempusProject\TheTempusProject as App;
|
||||
use TheTempusProject\Houdini\Classes\Filters;
|
||||
use TheTempusProject\Bedrock\Classes\CustomException;
|
||||
|
||||
class Characters extends DatabaseModel {
|
||||
public $tableName = 'dnd_characters';
|
||||
public $databaseMatrix = [
|
||||
// Name
|
||||
[ 'prefix', 'varchar', '128' ],
|
||||
[ 'first_name', 'varchar', '128' ],
|
||||
[ 'middle_name', 'varchar', '128' ],
|
||||
[ 'last_name', 'varchar', '128' ],
|
||||
[ 'suffix', 'varchar', '128' ],
|
||||
|
||||
// General
|
||||
[ 'createdBy', 'int', '11' ],
|
||||
[ 'createdAt', 'int', '11' ],
|
||||
[ 'privacy', 'varchar', '16' ],
|
||||
[ 'notes', 'text', '' ], // campaign notes
|
||||
[ 'version', 'varchar', '5' ],
|
||||
[ 'image', 'text', '' ],
|
||||
[ 'avatar', 'text', '' ],
|
||||
|
||||
// allignment
|
||||
[ 'morality', 'varchar', '16' ], // good, neutral, evil
|
||||
[ 'order', 'varchar', '16' ], // lawful, neutral, chaotic
|
||||
|
||||
// Appearance
|
||||
[ 'age', 'int', '4' ],
|
||||
[ 'height', 'varchar', '32' ],
|
||||
[ 'weight', 'varchar', '32' ],
|
||||
[ 'eyes', 'varchar', '32' ],
|
||||
[ 'skin', 'varchar', '32' ],
|
||||
[ 'hair', 'varchar', '32' ],
|
||||
[ 'gender', 'varchar', '32' ],
|
||||
|
||||
// Core
|
||||
[ 'raceID', 'int', '11' ],
|
||||
[ 'classID', 'int', '11' ],
|
||||
[ 'hitpoints', 'int', '5' ],
|
||||
[ 'current_hitpoints', 'int', '5' ],
|
||||
[ 'level', 'int', '4' ],
|
||||
[ 'experience', 'int', '12' ],
|
||||
|
||||
// Skills
|
||||
[ 'strength', 'int', '4' ],
|
||||
[ 'dexterity', 'int', '4' ],
|
||||
[ 'constitution', 'int', '4' ],
|
||||
[ 'charisma', 'int', '4' ],
|
||||
[ 'intelligence', 'int', '4' ],
|
||||
[ 'wisdom', 'int', '4' ],
|
||||
|
||||
// Expository
|
||||
[ 'story', 'text', '' ], // backstory
|
||||
[ 'appearance', 'text', '' ],
|
||||
[ 'allies', 'text', '' ],
|
||||
[ 'enemies', 'text', '' ],
|
||||
[ 'organizations', 'text', '' ],
|
||||
[ 'flaws', 'text', '' ],
|
||||
[ 'bonds', 'text', '' ],
|
||||
[ 'oaths', 'text', '' ],
|
||||
[ 'ideals', 'text', '' ],
|
||||
[ 'creed', 'text', '' ],
|
||||
[ 'motto', 'text', '' ],
|
||||
[ 'traits', 'text', '' ], // personality traits
|
||||
|
||||
// Currency
|
||||
[ 'copper', 'int', '12' ],
|
||||
[ 'silver', 'int', '12' ],
|
||||
[ 'gold', 'int', '12' ],
|
||||
[ 'platinum', 'int', '12' ],
|
||||
[ 'electrum', 'int', '12' ],
|
||||
|
||||
// [ 'armorclass', 'int', '4' ],
|
||||
// [ 'initiative', 'int', '4' ],
|
||||
// [ 'speed', 'int', '4' ],
|
||||
// [ 'proficiency', 'int', '4' ],
|
||||
// [ 'inspiration', 'int', '4' ],
|
||||
// [ 'alignment', 'varchar', '16' ],
|
||||
// [ 'background', 'varchar', '128' ],
|
||||
// [ 'languages', 'text', '' ],
|
||||
// [ 'equipment', 'text', '' ],
|
||||
// [ 'features', 'text', '' ],
|
||||
// [ 'spells', 'text', '' ],
|
||||
// [ 'skills', 'text', '' ],
|
||||
// [ 'saves', 'text', '' ],
|
||||
// [ 'bonuses', 'text', '' ],
|
||||
// [ 'inventory', 'text', '' ],
|
||||
];
|
||||
|
||||
/**
|
||||
* The model constructor.
|
||||
*/
|
||||
public function __construct() {
|
||||
parent::__construct();
|
||||
}
|
||||
|
||||
public function createFromScreenOne( $first_name, $last_name, $privacy, $version, $prefix = '', $middle_name = '', $suffix = '', $avatar = '' ) {
|
||||
$fields = [
|
||||
// required
|
||||
'first_name' => $first_name,
|
||||
'last_name' => $last_name,
|
||||
'privacy' => $privacy,
|
||||
'version' => $version,
|
||||
'createdBy' => App::$activeUser->ID,
|
||||
'createdAt' => time(),
|
||||
// optional
|
||||
'prefix' => $prefix,
|
||||
'middle_name' => $middle_name,
|
||||
'suffix' => $suffix,
|
||||
'avatar' => $avatar,
|
||||
];
|
||||
|
||||
if ( ! self::$db->insert( $this->tableName, $fields ) ) {
|
||||
new CustomException( 'characterCreate' );
|
||||
Debug::error( "Character: not created " . var_export($fields,true) );
|
||||
return false;
|
||||
}
|
||||
return self::$db->lastId();
|
||||
}
|
||||
|
||||
public function updateFromScreenTwo( $id, $raceID ) {
|
||||
$fields = [
|
||||
'raceID' => $raceID,
|
||||
];
|
||||
if ( !self::$db->update( $this->tableName, $id, $fields ) ) {
|
||||
new CustomException( 'characterUpdate' );
|
||||
Debug::error( "Character: $id not updated: $fields" );
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public function updateFromScreenThree( $id, $classID ) {
|
||||
$fields = [
|
||||
'classID' => $classID,
|
||||
];
|
||||
if ( !self::$db->update( $this->tableName, $id, $fields ) ) {
|
||||
new CustomException( 'characterUpdate' );
|
||||
Debug::error( "Character: $id not updated: $fields" );
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// public function updateFromScreenFour( $id, $name ) {
|
||||
// $fields = [
|
||||
// 'name' => $name,
|
||||
// ];
|
||||
// if ( !self::$db->update( $this->tableName, $id, $fields ) ) {
|
||||
// new CustomException( 'characterUpdate' );
|
||||
// Debug::error( "Character: $id not updated: $fields" );
|
||||
// return false;
|
||||
// }
|
||||
// return true;
|
||||
// }
|
||||
|
||||
public function updateFromScreenFive( $id, $strength, $dexterity, $constitution, $charisma, $intelligence, $wisdom ) {
|
||||
$fields = [
|
||||
'strength' => $strength,
|
||||
'dexterity' => $dexterity,
|
||||
'constitution' => $constitution,
|
||||
'charisma' => $charisma,
|
||||
'intelligence' => $intelligence,
|
||||
'wisdom' => $wisdom,
|
||||
];
|
||||
if ( !self::$db->update( $this->tableName, $id, $fields ) ) {
|
||||
new CustomException( 'characterUpdate' );
|
||||
Debug::error( "Character: $id not updated: $fields" );
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public function updateFromScreenSix( $id, $order, $morality, $story = '', $allies = '', $enemies = '', $organizations = '', $flaws = '', $bonds = '', $ideals = '', $traits = '', $oaths = '', $motto = '', $creed = '' ) {
|
||||
$fields = [
|
||||
'order' => $order,
|
||||
'morality' => $morality,
|
||||
'story' => $story,
|
||||
'allies' => $allies,
|
||||
'enemies' => $enemies,
|
||||
'organizations' => $organizations,
|
||||
'flaws' => $flaws,
|
||||
'bonds' => $bonds,
|
||||
'ideals' => $ideals,
|
||||
'traits' => $traits,
|
||||
'oaths' => $oaths,
|
||||
'motto' => $motto,
|
||||
'creed' => $creed,
|
||||
];
|
||||
if ( !self::$db->update( $this->tableName, $id, $fields ) ) {
|
||||
new CustomException( 'characterUpdate' );
|
||||
Debug::error( "Character: $id not updated: $fields" );
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public function updateFromScreenSeven( $id, $age = '', $height = '', $weight = '', $eyes = '', $skin = '', $hair = '', $gender = '', $appearance = '' ) {
|
||||
$fields = [
|
||||
'age' => $age,
|
||||
'height' => $height,
|
||||
'weight' => $weight,
|
||||
'eyes' => $eyes,
|
||||
'skin' => $skin,
|
||||
'hair' => $hair,
|
||||
'gender' => $gender,
|
||||
'appearance' => $appearance,
|
||||
];
|
||||
if ( !self::$db->update( $this->tableName, $id, $fields ) ) {
|
||||
new CustomException( 'characterUpdate' );
|
||||
Debug::error( "Character: $id not updated: $fields" );
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public function updateFromScreenEight( $id, $name ) {
|
||||
$fields = [
|
||||
'copper' => $copper,
|
||||
'silver' => $silver,
|
||||
'gold' => $gold,
|
||||
'platinum' => $platinum,
|
||||
'electrum' => $electrum,
|
||||
];
|
||||
if ( !self::$db->update( $this->tableName, $id, $fields ) ) {
|
||||
new CustomException( 'characterUpdate' );
|
||||
Debug::error( "Character: $id not updated: $fields" );
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public function create( $name ) {
|
||||
$fields = [
|
||||
'name' => $name,
|
||||
'createdBy' => App::$activeUser->ID,
|
||||
'createdAt' => time(),
|
||||
];
|
||||
if ( ! self::$db->insert( $this->tableName, $fields ) ) {
|
||||
new CustomException( 'characterCreate' );
|
||||
Debug::error( "Character: not created " . var_export($fields,true) );
|
||||
return false;
|
||||
}
|
||||
return self::$db->lastId();
|
||||
}
|
||||
|
||||
public function update( $id, $name ) {
|
||||
$fields = [
|
||||
'name' => $name,
|
||||
];
|
||||
if ( !self::$db->update( $this->tableName, $id, $fields ) ) {
|
||||
new CustomException( 'characterUpdate' );
|
||||
Debug::error( "Character: $id not updated: $fields" );
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public function byUser( $limit = null ) {
|
||||
$whereClause = ['createdBy', '=', App::$activeUser->ID];
|
||||
if ( empty( $limit ) ) {
|
||||
$objects = self::$db->get( $this->tableName, $whereClause );
|
||||
} else {
|
||||
$objects = self::$db->get( $this->tableName, $whereClause, 'ID', 'DESC', [0, $limit] );
|
||||
}
|
||||
if ( !$objects->count() ) {
|
||||
Debug::info( 'No Characters found.' );
|
||||
return false;
|
||||
}
|
||||
return $this->filter( $objects->results() );
|
||||
}
|
||||
|
||||
// inventory() - items
|
||||
// spells() - spells
|
||||
// skills() - skills
|
||||
// saves() - calculate all the various saving throws
|
||||
// bonuses() - calculate the various bonuses such as to initiative and AC etc
|
||||
}
|
Reference in New Issue
Block a user